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Live-service/Web3 game launch guide with real cases, covering positioning, retention, economy health, and mint/bridge risks.
Is Microsoft’s lack of faith in the creative process really to blame for Scalebound getting canceled? Can Steam wishlist gimmicks really get people to care about an otherwise generic-looking ...
Real, compounding growth doesn’t come from one-time wins. It comes from users who stay, use the product often and bring ...