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The tool uses a C# implementation of the Ramer Douglas Peucker Algorithm to smooth the polylines and reduce the number of paths created by a Polygon Collider in Unity. Contributions to the project are ...
This is an experiment to generate a cubic voxel chunk mesh as efficiently as possible. This is insanely fast, meshing and drawing at around 650 FPS on my RTX 4090. The mesh generation itself is much ...
Abstract: 3D mesh models with texture maps play an important role in various 3D applications. Since No-Reference Textured Mesh Quality Assessment (NR-TMQA) methods are essential to identify ...
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